
Pixelelement is very excited to announce its very first illustration contest. This is going to be a fun, inspiring, and a great way to fire up those creative minds out there.
The contest consist in painting/coloring a sketch titled “What The Poodle!?” by illustrator Živko Kondić. In this sketch the name of the character is Poodel, and it’s a poodle with a “mild” case of character disorder.
The deadline is December 8, 2009.

Born in 1980 photographer and illustrator Agan Harahap (aka Toyib) from Indonesia, currently works for music magazine TRAX. His latest photography project called “Super Hero” consists of a mix of photos taken during World War II and superheros photos.


As Drawing Apps for the iPhone go, there are plenty. Brushes is nice. Layers is another with a lot of features attractive to those who sketch. While they’re better than Sketchbook Mobile in some areas, Sketchbook Mobile has a much better set of brush options with more responsive actions than the other two. Here is the quick comparison of all three.
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Here are a couple of legendary French perfume Le Male and Classique by Jean Paul Gaultier, who give new appointments with two new TV spots by Jean-Baptiste Mondino under the artistic direction of Jean Paul Gaultier. The advertisements will run on JeanPaulGaultier.com October 21 and coming on TV in December.
Well good news for Flash developers, Flash CS5 will finally compile to native iPhone and Touch Applications. This is great news for many developers out there who have stuck with the Flash platform. I am sure there will still be limitations to what you can do with Flash on the iPhone and it will probably be mostly 2D games and apps but this is a great start to getting the Flash platform truly mobile and up to the rest of the industry.
Flash Professional CS5 will enable you to build applications for iPhone and iPod touch using ActionScript 3. These applications can be delivered to iPhone and iPod touch users through the Apple App Store.*
A public beta of Flash Professional CS5 with prerelease support for building applications for iPhone is planned for later this year. Sign up to be notified when the beta starts.
I have been questioning why they have not moved to this model before when others are doing so such as haXe, Unity3D and MonoTouch. Getting Flash on the web browsers on a mobile is hard because Flash is pretty CPU intensive on embedded devices which is really where computers were in the late 90’s and close to 400-600 MHz processors. Today these machines wouldn’t be able to run Flash very well and that is the same effect you get on a mobile phone. But cross-compiling to native, similar to how Unity 3D does it or other solutions like MonoTouch and XNATouch, this is the best solution until mobile/embedded devices have 1GHz processors and more than 500MB of memory. Adobe is using LLVM, much like the Alchemy model, to achieve getting AS3 content onto an iPhone/Touch with AOT or Ahead of Time compilation rather than JIT compilation.
So how do you build an application for the iPhone? It’s simple, really. The forthcoming beta of Adobe Flash Professional CS5 incorporates the ability to create an iPhone application. You have access to nearly all the AIR 2.0 and Flash Player 10.1 APIs. For example, you can use APIs such as RTMP, Remote Shared Objects, and AMF as well as AIR APIs like SQLite and filesystem access. For more information see the developer FAQ on Adobe Labs.
I am glad to see Adobe finally moving on mobile platforms beyond Flashlite. Flashlite is a poor solution in most cases on embedded devices because they really need native apps to perform, again due to the hardware limitations and it is a whole new platform to learn. Adobe is doing the hard work to make it easy to get developers content on the new embedded devices that are storming the world such as the iPhone and Touch.
The Typographer‘s Guide to the Galaxy
Author: Oded Ezer
Language: English

